- #CURSE OF STRAHD BLOOD SPEAR HOW TO#
- #CURSE OF STRAHD BLOOD SPEAR SKIN#
- #CURSE OF STRAHD BLOOD SPEAR FULL#
- #CURSE OF STRAHD BLOOD SPEAR SERIES#
The second and third floors were in a poor unkempt condition. The party was able to figure out that the statues would animate and use the chains to raise and lower a platform, allowing access to the upper floors. Standing next to the chains are four tall clay statues. Inside the tower, the party could see a flagstone floor is strewn with debris, and a few old crates stand near the east wall. A five-foot-square indentation in the center of the floor contains four pulleys attached to taut iron chains that stretch up through a similarly sized hole in the rotted wooden ceiling. The party imitated the arm positions of all the stick figures in sequence, disabling the trap and causing the door to swing open. Carved into the lintel above the door is a word: Khazan.Įach stick figure embossed on the door featured differently positioned arms - either bent up or down at the elbow, or sticking straight out to the side.
#CURSE OF STRAHD BLOOD SPEAR SERIES#
In the middle of the door was a large, embossed symbol - a connected series of lines with eight stick figures set around it. The wagon was completely destroyed leaving a smoking crater in the ground where it had stood.Īfter patching themselves up, the party moved to the tower door. The door was made of iron, with no visible handles or hinges. Zean's attack activated the trap, throwing several party members flying through the air. The wagon was booby-trapped with dozens of vials of volatile explosive liquid. That's when Zean decided to unleash a magical thunderous attack on the door. They tried picking the lock to the wagon several times without success. Upon arrival they found a wagon sitting just outside the tower. They headed for an old wizards' tower on the shore of Lake Baratok where they were hoping to "charge" the magical stakes given to them by the Mad Mage.
#CURSE OF STRAHD BLOOD SPEAR HOW TO#
Rask rejoined his comrades as the party made their final decisions on how to approach.Īfter resting in re-grouping in Vallaki, the party set out west on the Old Svalich Road.
#CURSE OF STRAHD BLOOD SPEAR SKIN#
He had gained a large amount of muscle mass and his skin was now mostly covered by dark chitinous plates, with only a few patches of his original human skin showing.Īfter the fire was got going, Izek returned inside the windmill closing the door behind him. Izek's demonic arm had apparently spread across the majority of his body. Though it was not apparent at first, Rask determined that the figure was in fact Izek, but he looked very different from the last time they had seen him. He could see a hulking figure tending to a fire outside the windmill. Before making their final approach Rask had stealthily scouted the perimeter trying to get clues about what they might be facing.
#CURSE OF STRAHD BLOOD SPEAR FULL#
The ransom letter left by Izek had stated that Ireena be brought to the windmill "before the next full moon", which was happening that very night.Īs the daylight waned, the party set out for the windmill. Van Richten rode with the party back to Vallaki where they began their preparations for confronting the hags and Izek at Old Bonegrinder. The party took note of the werewolf's story, and decided that after fighting the hags they would follow up on the information. Van Richten said that if the party could obtain the blood of the pack leader, they would be able to cure the afflicted party members. The pack had a ritual where they would abduct a number of children and pit them against one another in battle, rewarding the sole victor with an infectious bite transforming them into the newest member of the pack. They questioned him and learned that the werewolf hunting party had been out looking for children to take back to their lair. One of the defeated werewolves then groaned, alerting the party to the fact he was still alive. He explained that while the stakes could no longer be "charged" that he himself would be able to perform the arcane operations to activate them, and he volunteered to join with the party and help in the fight against the hags. During his time in the tower, he had scrapped some of the old magical equipment in order to fashion a few useful items. He was not a traveling bard, rather he was a monster hunter named Rudolph Van Richten who came to Barovia months ago to defeat Strahd, the greatest vampire of them all. Rictavio fought surprisingly well, and after the battle revealed his secret. The group battled the werewolves charging Khazan's tower and overcame them, though several party members had been bitten by the cursed beasts.